Procedural SciFi Generator Modeling - Houdini 19.5 Tutorial
BECOME HOUDINI TECHNICAL ARTIST - PROCEDURAL MODELING
Welcome to the tutorial to start your journey as Houdini Technical Artist in Procedural Modeling. You'll learn how to create a Scifi generator Houdini Tool (HDA) from scratch with 0% manual modeling.
This 5-hour tutorial covers practical Houdini implementation for procedural modeling and advanced skills in VEX coding language. You'll be able to create amazing Houdini Tools that meet art-directionable technical requirements.
Course Trailer:
Format
- Video recording (5h) + Audio. All the stages are commented and described in detail (no skipping or steps omitted)
Content (5h)
0_Intro
1_Visual Target
2_Houdini Layout
3_Getting started
4_Floor silhouette
5_Recursive clipping_1
6_Recursive clipping_2
7_Recursive clipping_3
8_addons_1
9_orienting addons_1
10_orienting addons_2
11_orienting addons_3
12_Progress review_1
13_Splitting seed parameter_1
14_ui and code logic consistency_1
15_visualizing the data
16_Compute once plus reference code
17_Enable subtractors_1
18_Disable parms
19_Sticking to design contraints
20_Paneling - intro
21_Paneling - offset points
22_Paneling - breaking uniformity
23_Paneling - attribute casting
24_Paneling - scaling pieces
25_Paneling - sample attrs accros points and prims
26_Paneling - finishing scaling the pieces
27_Paneling - candidate geo and cleanup
28_Paneling - extrusion
29_Progress review_2
30_Procedural safe bevel 1
31_Procedural safe bevel 2
32_Procedural safe bevel 3
33_Procedural extrusion 1
34_Procedural extrusion 2
35_Setting up input
36_Symmetry
37_The end
38_Assignment
Software
- I used Houdini 19.5 Indie (you should be fine with almost any version, though)
- You can follow along with free apprentice version (https://www.sidefx.com/download/)
Requisites
- You are familiarized with 3D basics (not mandatory but highly recommended)
- You already covered the basics of Houdini on your own (software navigation)
- You know what is a vector (or wanna know)
- You wanna become beyond average node-based Houdini TechArtist (some code language knowledge recommended at any level)
- This is not FX, shading, rendering/visualization, batch processing, PDG, game integration.
You will learn:
- Creating production-ready HDA tool from scratch
- Procedural modeling through VEX (Sci-Fi oriented)
- Bending tech to your will (Art goes first)
- Applied Houdini from real-world production point of view
- Planning ahead
- Reserved Atributes
- Most common functions
- Intrinsics
- Attribute casting
- Geometry Cleanup tricks
- Effortless computation optimizing
- Recursive looping
- Avoiding looping
- Referencing data
- Functional UI design E+E (effective+efficient)
- Iteration process
- Code reusing
- Coding good practices
- Prototype by hand first
- Priciple of layering
- Intro to data structures (arrays)
- Visualizing data
- Basic vector algebra
- Focus on bring value
- Trading off complexity VS results
- Debug and troubleshooting
- Orienting instanced geometry
- Embracing misperfection
- Realistic expectations
- Being honest to yourself
Contact/Doubts and additional features
support@techartworlds.com
You'll get fast-paced tutorial for Sci-Fi generator creation. Target audience: 3D artists willing to upgrade to Technical Art Houdini Artists