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Procedural SciFi Generator Modeling - Houdini 19.5 Tutorial

2 ratings
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Procedural SciFi Generator Modeling - Houdini 19.5 Tutorial

$79
2 ratings

BECOME HOUDINI TECHNICAL ARTIST - PROCEDURAL MODELING

Welcome to the tutorial to start your journey as Houdini Technical Artist in Procedural Modeling. You'll learn how to create a Scifi generator Houdini Tool (HDA) from scratch with 0% manual modeling.


This 5-hour tutorial covers practical Houdini implementation for procedural modeling and advanced skills in VEX coding language. You'll be able to create amazing Houdini Tools that meet art-directionable technical requirements.

Course Trailer:

Format

  • Video recording (5h) + Audio. All the stages are commented and described in detail (no skipping or steps omitted)

Content (5h)

0_Intro
1_Visual Target
2_Houdini Layout
3_Getting started
4_Floor silhouette
5_Recursive clipping_1
6_Recursive clipping_2
7_Recursive clipping_3
8_addons_1
9_orienting addons_1
10_orienting addons_2
11_orienting addons_3
12_Progress review_1
13_Splitting seed parameter_1
14_ui and code logic consistency_1
15_visualizing the data
16_Compute once plus reference code
17_Enable subtractors_1
18_Disable parms
19_Sticking to design contraints
20_Paneling - intro
21_Paneling - offset points
22_Paneling - breaking uniformity
23_Paneling - attribute casting
24_Paneling - scaling pieces
25_Paneling - sample attrs accros points and prims
26_Paneling - finishing scaling the pieces
27_Paneling - candidate geo and cleanup
28_Paneling - extrusion
29_Progress review_2
30_Procedural safe bevel 1
31_Procedural safe bevel 2
32_Procedural safe bevel 3
33_Procedural extrusion 1
34_Procedural extrusion 2
35_Setting up input
36_Symmetry
37_The end
38_Assignment

Software

  • I used Houdini 19.5 Indie (you should be fine with almost any version, though)
  • You can follow along with free apprentice version (https://www.sidefx.com/download/)

Requisites

  • You are familiarized with 3D basics (not mandatory but highly recommended)
  • You already covered the basics of Houdini on your own (software navigation)
  • You know what is a vector (or wanna know)
  • You wanna become beyond average node-based Houdini TechArtist (some code language knowledge recommended at any level)
  • This is not FX, shading, rendering/visualization, batch processing, PDG, game integration.


You will learn:

  • Creating production-ready HDA tool from scratch
  • Procedural modeling through VEX (Sci-Fi oriented)
  • Bending tech to your will (Art goes first)
  • Applied Houdini from real-world production point of view
  • Planning ahead
  • Reserved Atributes
  • Most common functions
  • Intrinsics
  • Attribute casting
  • Geometry Cleanup tricks
  • Effortless computation optimizing
  • Recursive looping
  • Avoiding looping
  • Referencing data
  • Functional UI design E+E (effective+efficient)
  • Iteration process
  • Code reusing
  • Coding good practices
  • Prototype by hand first
  • Priciple of layering
  • Intro to data structures (arrays)
  • Visualizing data
  • Basic vector algebra
  • Focus on bring value
  • Trading off complexity VS results
  • Debug and troubleshooting
  • Orienting instanced geometry
  • Embracing misperfection
  • Realistic expectations
  • Being honest to yourself


Contact/Doubts and additional features
support@techartworlds.com

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Watch link provided after purchase

You'll get fast-paced tutorial for Sci-Fi generator creation. Target audience: 3D artists willing to upgrade to Technical Art Houdini Artists

Video files
38 lessons
Hours recorded
5 hours
Tutorial updates
FREE!
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